Tuesday 11 November 2008

The mechanics of a business design

An industrial visitor in college is a rare thing; something we were told to make the most of.

So when Dave Pannell and Craig Burgess from The Design Mechanics came in I listened intently to what they had to say.

It was a long presentation with lots of questions, but I found it fascinating to hear how this particular company and two of its individuals worked. When I heard that a logo design would have to be completed in just two hours (maximum) it made me feel slightly uncomfortable, has in my current work, I feel I work under quite tight time restraints but nothing as unforgiving.

The set price structure they use to entice clients on a budget is obviously appealing, especially in the times we live in, in fact their business seems to be thriving.

The unexpensive prices and time they have must put them under enormous pressure to produce work both fast and of a high quality.

Clients must fill out an extensive fact finding sheet. The Design Mechanics then develop only one design to show clients. This cuts out a lot of the back and forth in the design process. This surely cannot always be the case as there are never 'perfect' clients that are happy first time; they recognise this. That is why they set out strict design procedure terms and conditions, which must be signed.

This way of working must have a negative effect on the creative process to some extent.

I can see that The Design Mechanics is run very much as a business. This is something Dave Pannell emphatically expressed to anyone thinknig of setting up on their own one day.

I agree with this principle. But taking shortcuts to make sure you meet a deadline you have put in place because of an attractive price list can surely sometimes lead to sub-standard results, with creativity suffering. Unless of course you’re an extremely talented designer as is the case with The Design Mechanics..

Would I cut the mustard at a company like The Design Mechanics? I'd like to think I could eventually raise my game.

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